Crosscut Hollow

 
 
 

For more Information on Crosscut Hollow, check out my Itch.io, GDD, and Github

 

Project Details

  • Team Size: 7

  • Engine: Unity

  • Language: C#

  • Published date: 2021

My Contribution to Crosscut Hollow

  • Worked as the lead programmer, creating a majority of the scripts inside the game, and assisted the other programmers on our team

  • Including my programming work, I also worked as the design director, overseeing the main gameplay loop and features

  • Created unique mechanics that include a multi-tool combat system, a tilt system that affects shooting and melee directly, and a wide variety of enemies

  • Created most of the smaller end scripts that hold the game together - menu system, save system, player class, enemy class, health, adaptive camera, etc

  • Organized and conducted play testing sessions to expose bugs and other issues

In Depth Combat System

  • The combat system inside Crosscut Hollow includes multiple abilities, as well as a global tilt system that changes how the player can approach different situations

  • I planned, designed, and scripted these features to create more options for the player to tackle different enemies

Class Systems

  • Created the overall class systems for the game, mainly the player and enemy classes were the most detailed

  • Creating the class systems allows me and my fellow programmers to be steadily organized throughout the project

 
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