Crosscut Hollow
For more Information on Crosscut Hollow, check out my Itch.io, GDD, and Github
Project Details
Team Size: 7
Engine: Unity
Language: C#
Published date: 2021
My Contribution to Crosscut Hollow
Worked as the lead programmer, creating a majority of the scripts inside the game, and assisted the other programmers on our team
Including my programming work, I also worked as the design director, overseeing the main gameplay loop and features
Created unique mechanics that include a multi-tool combat system, a tilt system that affects shooting and melee directly, and a wide variety of enemies
Created most of the smaller end scripts that hold the game together - menu system, save system, player class, enemy class, health, adaptive camera, etc
Organized and conducted play testing sessions to expose bugs and other issues
In Depth Combat System
The combat system inside Crosscut Hollow includes multiple abilities, as well as a global tilt system that changes how the player can approach different situations
I planned, designed, and scripted these features to create more options for the player to tackle different enemies
Class Systems
Created the overall class systems for the game, mainly the player and enemy classes were the most detailed
Creating the class systems allows me and my fellow programmers to be steadily organized throughout the project