Moose Game
For more Information on Moose Game, check out my Itch.io and Github
Project Details
Team Size: 3
Engine: Unity
Language: C#
Published date: 2020
My Contribution to Moose Game
Worked as the lead programmer, creating a majority of the scripts inside the game, and assisted the other programmer on our team
Including my programming work, I also worked as the design director, overseeing the main gameplay loop and features
Created most of the smaller end scripts that hold the game together - menu system, score system, lane controls, spawning, ect
Organized and conducted play testing sessions to expose bugs and other issues
Smart Mobile Design
This game is based around spawning and destroying prefabs, thus having a proper destruction system is crucial to the performance of the game
I planned, designed, and scripted these features to allow the game to continue running smoothly through the play session
Scaling Difficulty
Increasing difficulty throughout the play session gives the player something to strive for. As their score improves, so does the challenge
Increasing the spawn rate of the overall vehicles, as well as dangerous obstacles, creates a different experience every time they play