Moose Game

 
 
 

For more Information on Moose Game, check out my Itch.io and Github

 

Project Details

  • Team Size: 3

  • Engine: Unity

  • Language: C#

  • Published date: 2020

My Contribution to Moose Game

  • Worked as the lead programmer, creating a majority of the scripts inside the game, and assisted the other programmer on our team

  • Including my programming work, I also worked as the design director, overseeing the main gameplay loop and features

  • Created most of the smaller end scripts that hold the game together - menu system, score system, lane controls, spawning, ect

  • Organized and conducted play testing sessions to expose bugs and other issues

Smart Mobile Design

  • This game is based around spawning and destroying prefabs, thus having a proper destruction system is crucial to the performance of the game

  • I planned, designed, and scripted these features to allow the game to continue running smoothly through the play session

Scaling Difficulty

  • Increasing difficulty throughout the play session gives the player something to strive for. As their score improves, so does the challenge

  • Increasing the spawn rate of the overall vehicles, as well as dangerous obstacles, creates a different experience every time they play

 
Moose game 1.PNG
 
Moose Game Maximize Memorry.PNG
 
MooseGame2.PNG
 
 
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